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Tactical Recruitment

Summary:

A series of fanfictional sidequests for Final Fantasy Tactics: The War of the Lions, showing Ramza recruiting characters from other Final Fantasy games... because I hate Luso's tiny ass.

Notes:

So, Final Fantasy Tactics has been happening recently. War of the Lions, anyways. I fail to understand how anybody could prefer the wreck of the original translation. It's a fun game (I mean, it's a pain in the ass when you're not careful, but that doesn't mean it's not fun), and I'm rather enjoying it. The one thing I have a problem with is Luso Clemens. He really hits me as an odd one out among the otherworlders (if I describe them as 'cameos' that feels like I'm selling them short). Balthier makes sense for the same reasons Cloud made sense (the whole 'character from the newest mainline Final Fantasy' idea), but Luso's game wasn't even out yet, and came out on a completely different system when it was! Plus gameplay-wise he's just a straight ripoff of Ramza, and they force you into his fight scene by putting it along the route of the story. I can think of half a dozen people who would have better fit that third otherworlder slot.

Quoth the dragon: "Well, you're a fanfic writer, aren't you? Make those half-dozen people work."

Now, on closer analysis of releases dates, half of those half-dozen woudn't work as well as I thought even if they WOULD be better fit because their games came out even later than Tactics A2 did. I'm starting with a character who would not require significantly more effort than Balthier to get her into your party, who wouldn't need any weird machinist happenings for there to be a good reason that she's in Ivalice*, and who would make sense being in a 2007 PSP game for the sake of making the fandom happy. Everyone else is going to be a sharp case of inexplicable in one way or another because I'm just gonna be having fun. Some of them will have no good reason to be in Ivalice at all. Others could probably justify it if it weren't for the fact that their games came out later.

*in the same way that Cloud's presence in Ivalice is designed so it can be satisfactorily canon in both Tactics and VII

Also, I have half a dozen people, but I'm still working on the half-dozen scenarios. I do welcome any suggestions; even if I've already got the character in mind, I'd welcome an idea as to how they end up joining!

Chapter 1: Terra Branford - Entranced

Notes:

Here's the layout for the chapters in this fic. The title of the chapter will be the character's name and their unique job that replaces Squire. Then I have free reign to ramble in the beginning notes, wherein I will make justifications for the characters I can actively justify. Any preceding events necessary to unlock the character's sidequests (i.e. Rumors, Errands, etcetera) are given brief summary, then we proceed to proper narration of the events wherein the character meets with Ramza's party, and any other sidequesting that ensues to get their recruitment. Sigh... I don't think I can write a Tactics fight scene, so where the fight starts, I'm going to provide a summary of the fight - objectives, party size, required party members, and a list of enemy units. At the end, we have the character briefing of their equipment and abilities as they join (I don't think Cloud or Balthier has anything randomized on recruitment). The end notes will be one line of ramble, at most, followed by a summary of any details about the sidequest, anything else about the character that needs mentioning, and a briefing on their unique job: weapon and armour selections and a quick listing of abilities on their unique job command.

Final Fantasy VI does not get anything resembling enough love. Our first recruitment is Terra Branford. Specifically, her -Trance-. I've read an interesting headcanon (as the foundation for a fanfic I'm not exactly eager to admit I enjoyed) (epic blushes abound as I type that) that magic, as an essence, cannot be destroyed; thus, when magic was cast from the World following Kefka's death as God of Magic, that magic found its home in another world - including Terra's Esper half. Calling her unique job "Entranced" because Tactics summons are called Espers too and if I call her Esperkin then it sounds like she comes with Summon. I mean, nobody who knows who Terra IS is going to make that mistake, but it's the principle of the thing.

...Come to think of it, if they had Terra in War of the Lions, they probably would've used "Eidolon" or "Aeon" instead so they could maintain referring to Terra as Esperkin.

(See the end of the chapter for more notes.)

Chapter Text

Mining Town of Gollund

Rumor - Darkness and Starlight
There has been much stirring about what has been described as a pink meteor falling towards the area near the ruins of Ziekden Fortress. Many brigands and other unsavory sorts, believing the site of impact may hold an item of great value, have been travelling towards Ziekden in hopes of finding the meteor. Distressingly, none who have departed for Ziekden after the reports have been seen since. It has been believed the sighting of the meteor has disturbed monsters along the route, making the travels more dangerous than they ought be.


Ziekden Fortress Ruins

"I'd hoped to never come to this place again..."

Ramza's words as he and his party approached the former site of Ziekden drew Agrias' gaze. "Does this ruin hold some unpleasant memory for you?" she inquired.

"I was here when it became ruin," Ramza confirmed. "Delita's sister died here because I could not bring myself to act soon enough to stop it. I hope only that this endeavour comes to a more pleasant conclusion."

They were soon enough now to see the charred husk of the fortress. For a moment, Ramza was taken by the foolish thought that the snows presently descending around them must have been nearly the first since the battle, for he could see many dark figures scattered around the structure that he at first presumed to be seared discharge from the blast. But once that moment had passed, he was struck with terror; those dark figures were bodies, charred black, and recently enough that the snow was melting on their still-hot bodies before it could accumulate. A closer look, as the party broke into a run, revealed several other, older corpses that were already half-buried, and a careful eye on the fortress ruin revealed a flickering glow from within was shining on the tallest intact wall - firelight.

Without hesitating, Ramza made his way up to the walkway that led to the building's shell; then he called to the ruin, "Is anyone there?"

A high-pitched cry, not human but nor entirely monstrous, seemed to rip out of the fortress in response; Ramza's hand reached for his weapon as a pace upon snow followed. Then, at the gap in the masonry where the fortress door once lay, a figure of bright pink rose up, catching the tactician off-guard. It had a humanoid figure - a female figure, and skyclad at that - but plain as the day was it no human, for her body was covered in a coat of smooth fur, just thick enough to preserved her decency. A wild mane of the same colour emerged from her head like hair, yet it waved in the air, as though gravity had no hold on it. Her fingers ended in green talons, and her toes in similar claws; yet her eyes were human, a gentle purple narrowed in an all too human anger.

Ramza was caught off-guard at her appearance, averting his gaze out of habit; and so he barely noticed Agrias climbing up at his side until the pink creature's eyes widened in surprise. Her lips moved - and a human voice emerged from them.

"You're...?"

Agrias' hand was already closed on her sword when she heard it; she promptly halted, surprised. "You speak?"

The figure's gaze fell. "No... you're not..."

After a quick glance between Agrias and the creature, Ramza quickly stepped forward. "How long have you been here?"

"I'm not sure," the figure replied. "It's been a blur... People keep coming here, raving about-"

"Well, well! What have we here!"

The call from below drew everyone's attention; a group of brigands in the garb of samurai and ninja were nearing the fortress ruins, the lead of which has a hand on either of his blades. "A brisk walk to the site of a meteor, only to find a monster guarding our reward!"

With a scoff, the pink creature stepped up to the edge of the walkway. "You're wasting your time," she proclaimed aloud.

Astonished gazes were exchanged between the men as their leader chuckled. "The monster speaks in human tongues! And they say miracles are naught but sleight of hand." He drew his knife. "Surrender your bounty to us, and we shall bring you no harm."

"There is no treasure here," the figure insisted. "Don't make me kill you like the others."

The brigands clearly had no intention of turning away; weapons were drawn as the leader flipped his knife before him. "We gave you ample warning, beast!"

It was clear in an instant that the charred bodies were no stroke of luck, for the girl quickly held her hand to her side; a blaze of light seemed to flow from her hand, and a sword with a crimson blade manifested in her grip. As she raised the weapon towards them, she turned to Ramza and Agrias. "Don't try to stop me."

"Who would stay a blade raised in self-defense?" Agrias demanded. "I would sooner raise my own to join it."

"And I, as well," Ramza confirmed.

The girl closed her eyes briefly, a smile rising on her face.


Objective - Defeat all enemies!
Team: 2 + Ramza + Agrias | 4 maximum
Guest: Terra
Enemy: 1 Ninja + 3 Samurai
THE BATTLE IS WON!


"Are you quite alright?"

Ramza's question to the pink figure was met with a quiet nod. "Yes, I'm okay," she assured. "Thank you for helping me."

"I wouldn't say you were in great need of it," Agrias observed, casting her eyes over the charred corpses gathered about.

"Still," the girl argued. "My name's Terra. What about yours?"

"I am Ramza."

"Agrias." The Holy Knight glanced around. "Whatever have you been doing here? Few would call this site the most hospitable of places."

Terra's gaze fell. "I-I don't know. The last thing I remember is falling when my magic gave way. Then I woke up here." She shook her head. "I don't... I'm not even supposed to be here. I shouldn't even be alive. Not like this."

"...Pardon my asking," Ramza asked, "but... what are you?" When Terra turned to him, he quickly elaborated; "I do not wish to offend, but it is clear to me you are not human. Yet nor are you truly a monster. And this magick I feel from you is... unlike anything I have seen before."

"I think..." Terra held a hand before her. "I used to be... half-magic," she explained. "My magic was supposed to die off, but... I think it's the other way around. My human half died... and this is my magic."

Agrias stepped forward. "What, then," she asked, "you mean to say you are... made of magick, in your entirety?"

Terra nodded. "I understand if that's hard to believe but..."

Ramza nodded. "A few years, perhaps I would not have believed," he admitted. "But we have seen far stranger beings than a magickal individual." He glanced about. "That being the case, I find it difficult to believe there is much comfort to be found here. And I fear that those men will not be the last to come here looking for this treasure that does not exist."

"...You have a point," Terra conceded. "But... I don't know where I would go."

"Mayhap you would be willing to travel with us?" Agrias offered.

The offer seemed to surprise Terra.

"We are no strangers to partying with those other than humans," Ramza assured her. "Nor would we object to treating you as we would any human member of our group."

That raised a smile on Terra's face. "I... I'd like that," she admitted.


Terra - Entranced
Right: Blood Sword
Left: Aegis Shield
Head: Barette
Body: _____
Accessory: Empyreal Armband

Action: Magicite
Action: Black Magicks
Reaction: _____
Support: Defend
Movement: Treasure Hunter

Allow Terra to join your party?

Notes:

For Terra's sidequest, Agrias would be a necessary party member. As in, you need her in your party to trigger the sidequest, and she's a mandatory member during the fight. Partly because nobody in their right mind is going to get rid of the Holy Knight whose presence nets you a Tynar Lip Rogue, but also partly because she kind of looks like Celes and that's a nice little connection. Similar to Cloud, she would have a unique equipment item that needs to be found and equipped to let her use her unique skills. In her case, it's an accessory. I'm thinking, hide it on an unmarked tile in the basin of Zeirchele Falls. Make it a trial of patience instead of the trial of preparation that Cloud's is.

Her unique job abilities would mostly be area-of-effect attacks, but centered on her. And no enemy-ally differentiation, either. I mean, the offensive ones wouldn't hurt her (save for one particular one - you'll know which it is), but it's just like Black or White Magick. If you're not careful when you fire it off, you're gonna do yourself more harm than good. The exceptions would be her Desperation Attack, which would be a directional attack like Shockwave or Divine Ruination, and her final attack, which would be a Holy/Flare style single-target destroyer. Also, she starts with Fire unlocked under Black Mage.

And yes, I shamelessly numbered the skills to match Cloud's list of Limits.

Also, sorry if Terra's equipment briefing seems unfair, but I'm trying to make her faithful to VI. I think half of Cloud's underpoweredness in Tactics is them trying to make his equipment selections faithful to VII. VII's only equipment selections were weapons and accessories, and Cloud isn't exactly wearing full plate. They let him equip hair adornments because Ribbons were not female-exclusive; letting him equip hats is just a matter of generosity since hair adornments are hard to get your hands on, and clothing is something that Cloud is seen changing throughout the Compilation. I mean, they should've made the Materia Blade a knight's sword or at least let him equip them, but hey, the Buster Sword was their idea of a regular sword in VII.

---

Terra (Entranced)
Weapons: Knives, Swords, Flails | Head: Ribbons, Helmets | Body: Robes, Armour | Equip Shields: Yes

Magicite (requires Magicite Necklace to use)
-Entranced job command. Otherworldly magicks using the power of crystallized espers
·Chaos Wave
-A magicite skill using the power of a father's protectiveness
·Tri-Disaster
-A magicite skill brandishing flame, ice, and lightning at once
·Abyssal Maw
-A magicite skill that tears the earth open wide
·Flames of Rebirth
-A magicite skill that revives allies with healing fire
·Alluring Embrace
-A magicite skill that heals allies with a gentle love
·Cleansing
-A magicite skill that washes an ungodly force aross the battlefield
·Riot Blade
-A desperate magicite skill
·Trance Break
-A sacrificial magicite skill