2 Works in Aztechnology (Shadowrun)
Listing Works
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Summary
Jack thought he was just another runner chasing corporate ghosts. But then a job in Houston goes sideways, his fixer’s network gets compromised, and the shadows whisper of an impossible invention—the Essence Battery. With rogue AIs at his side, a stubborn elf mage at his back, and megacorps closing in, Jack is dragged into a conspiracy that spans undercities, neon skylines, and blood-soaked boardrooms.
Note: I just got around to playing the Shadowrun games, and thought it would be an interesting storytelling setting. This is my first swing at it.
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Summary
Aztechnology: The Way to a Better Tomorrow.
That's their slogan, at any rate. But those who slave away under her watchful eye know different. The corporation controls one of the Sixth World's most powerful nations, sits atop the monolithic Corporate Court, and with a stroke of a pen can damn millions to death. And once you're in, you're in. Escape is impossible. Or so they would like you to believe.
Tonight, in a run down bar in a run down section of Aztlan's capital city, a group of dissidents aim to prove them wrong. Their goal is simple: cross the border out of Aztlan and escape Aztechnology's grip forever. But the road is dangerous. One misstep, one mistake, one word spoken in error, and death would become a mercy.
Can they escape? Let's find out.
